OFFICE HOURS
If you'd like to speak privately with the class Prefect, this is your chance. Despite her general attitude, it would appear she takes most responsibilities of her role quite seriously, and she holds regular meeting times for students to speak with her one-on-one. Even the ones she doesn't get along with particularly well.
Over the course of the game, office hours offerings might change slightly based on the week's events. Please see this post for the Cliff's Notes if you want a sense of the general atmosphere when privately contacting Nanami!
Week 0: Since the upper floors are still restricted while they're being remodeled, meetings this week will take place in the A/V room as noted on the locations page. It's a temporary headquarters at best, though it has been - however slightly - redecorated to give it an atmosphere of bougie opulence. She's brought in a plush upholstered chair from the reception area so she has a fancy seat, for example.
It seems the week didn't get off to exactly the start that the Prefect was expecting, either. Given the importance the school spelling bee has, based on her explanation, it probably doesn't come as a surprise that pulling that event off without a hitch is clearly occupying most of her time right now. You'll probably find her thumbing through the student handbook or flipping through pages on a clipboard, a growing pile of work to delegate to the Little Brothers piling up next to her.
Week 1: After the reveal of the secondary option for graduating, The Prefect seems more high-strung than normal. She's jittery and suspicious. Though still set up at the same times in the A/V room, students might catch her poking her head outside the door to check the hallway or scrutinizing the tutoring and study group sign-ups. If you enter her office hours unannounced, she will scream in terror.
It might be easier to coax her to leave the A/V room or mingle with the other students now that things have been fully revealed. Her attempts to change the rules back to exclude murder aside, she continues to pore over the curriculum when left to her own devices, as if the behavior of trying to pull off a successful semester is ingrained.
Week 3: Following her harrowing washing machine ordeal, Nanami has a severely sprained wrist and a newfound skittishness. She's back in the AV room, where she slept off her spin cycle adventures. The good or bad news: Her personality seems significantly less delightful since the last time you saw her.
After Tuesday, she will be relocating to the locked room on the third floor for most of her free time, but you're likely still able to coax her out for public appearances or 1:1 private threads.
Week 4: Nanami is much more likely to be found out and about during the day. She hasn't completely shirked her responsibilities of being available to meet during regular hours, but instead of finding her in one fixed place
This might include the good old A/V room, but she can also be found lurking around her dorm quarters on the third floor. You may even be able to have your one-on-one conversation with her in there if you catch her at the right time. She is also available to be called down for meetings or explorations if asked, though she has less information from the Principal due to having mostly been removed from his circle.
Following the motive reveal, she's pale and jittery and always seems to have a piece of paper stuffed into her pocket.
Week 5: Nanami no longer has office hours, technically. She can be met with privately at any time a character would like to as long as they can find her (and we can handwave that your character can do that pretty easily). She'll pull you aside into the student council room on the fifth floor.
Over the course of the game, office hours offerings might change slightly based on the week's events. Please see this post for the Cliff's Notes if you want a sense of the general atmosphere when privately contacting Nanami!
Week 0: Since the upper floors are still restricted while they're being remodeled, meetings this week will take place in the A/V room as noted on the locations page. It's a temporary headquarters at best, though it has been - however slightly - redecorated to give it an atmosphere of bougie opulence. She's brought in a plush upholstered chair from the reception area so she has a fancy seat, for example.
It seems the week didn't get off to exactly the start that the Prefect was expecting, either. Given the importance the school spelling bee has, based on her explanation, it probably doesn't come as a surprise that pulling that event off without a hitch is clearly occupying most of her time right now. You'll probably find her thumbing through the student handbook or flipping through pages on a clipboard, a growing pile of work to delegate to the Little Brothers piling up next to her.
Week 1: After the reveal of the secondary option for graduating, The Prefect seems more high-strung than normal. She's jittery and suspicious. Though still set up at the same times in the A/V room, students might catch her poking her head outside the door to check the hallway or scrutinizing the tutoring and study group sign-ups. If you enter her office hours unannounced, she will scream in terror.
It might be easier to coax her to leave the A/V room or mingle with the other students now that things have been fully revealed. Her attempts to change the rules back to exclude murder aside, she continues to pore over the curriculum when left to her own devices, as if the behavior of trying to pull off a successful semester is ingrained.
Week 3: Following her harrowing washing machine ordeal, Nanami has a severely sprained wrist and a newfound skittishness. She's back in the AV room, where she slept off her spin cycle adventures. The good or bad news: Her personality seems significantly less delightful since the last time you saw her.
After Tuesday, she will be relocating to the locked room on the third floor for most of her free time, but you're likely still able to coax her out for public appearances or 1:1 private threads.
Week 4: Nanami is much more likely to be found out and about during the day. She hasn't completely shirked her responsibilities of being available to meet during regular hours, but instead of finding her in one fixed place
This might include the good old A/V room, but she can also be found lurking around her dorm quarters on the third floor. You may even be able to have your one-on-one conversation with her in there if you catch her at the right time. She is also available to be called down for meetings or explorations if asked, though she has less information from the Principal due to having mostly been removed from his circle.
Following the motive reveal, she's pale and jittery and always seems to have a piece of paper stuffed into her pocket.
Week 5: Nanami no longer has office hours, technically. She can be met with privately at any time a character would like to as long as they can find her (and we can handwave that your character can do that pretty easily). She'll pull you aside into the student council room on the fifth floor.

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[ She likely recognizes him from how relatively quiet he was the other day - that he didn't immediately launch into questions like everyone else.
Strange, a kid like this is someone she likely would have overlooked entirely if they weren't in this school. ]
What do you want? What can the helpful Miss Nanami do for you today?
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[And, without wasting any time:]
How come a girl like you is working for a guy who's okay with kids dying?
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What's all this? You mean the death and dismemberment clause? I wrote that. I'm a staff member, so I wrote the rules that are in that book right now. He gave me that job.
You've heard of liability, right?
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You really think he'll be fine with killing us off while keeping you perfectly safe? Get a grip.
Someone who can kill that easily is just going to use you until he doesn't need you anymore.
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[ Yuta may not be aware that this reassurance is coming from noted conspiracy theorist Nanami Kiryuu, but it certainly is. And she sounds certain. ]
But if someone damages school property or slips while running in the halls like you're not supposed to, then you can't just go suing the school!
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[ This will be much funnier in retrospect now that we know there will be a pig and a goat and a turtle roaming around the hallways in a few days, but for now... ]
Fine then: What if someone blows up the oven in cooking class by putting something dangerous in there?
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[MA'AM.]
Anyway, isn't it on the school to make sure there isn't anything dangerous to put into the oven?
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You don't know when someone's going to turn out to be just that bad at cooking.
That's the point of liability! The Academy does what it can, but there's just no fixing some people who really, truly can't be helped.
... Or are you saying you think you're all hopeless cases?
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I couldn't have predicted we've been dealing with those sorts of things as students...!
Part of being a good child is setting a model example for others, right? So their classmates can look out for them, too.
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But as their fellow students, if you care, then you can't do nothing. Don't you want to be closer with them?
[ With the reveals happening later this week after this conversation, there's probably not a lot more he would have gotten from her before then. Though this last comment might make more sense after Saturday, once the full guidelines for the project are out. ]
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