OFFICE HOURS
If you'd like to speak privately with the class Prefect, this is your chance. Despite her general attitude, it would appear she takes most responsibilities of her role quite seriously, and she holds regular meeting times for students to speak with her one-on-one. Even the ones she doesn't get along with particularly well.
Over the course of the game, office hours offerings might change slightly based on the week's events. Please see this post for the Cliff's Notes if you want a sense of the general atmosphere when privately contacting Nanami!
Week 0: Since the upper floors are still restricted while they're being remodeled, meetings this week will take place in the A/V room as noted on the locations page. It's a temporary headquarters at best, though it has been - however slightly - redecorated to give it an atmosphere of bougie opulence. She's brought in a plush upholstered chair from the reception area so she has a fancy seat, for example.
It seems the week didn't get off to exactly the start that the Prefect was expecting, either. Given the importance the school spelling bee has, based on her explanation, it probably doesn't come as a surprise that pulling that event off without a hitch is clearly occupying most of her time right now. You'll probably find her thumbing through the student handbook or flipping through pages on a clipboard, a growing pile of work to delegate to the Little Brothers piling up next to her.
Week 1: After the reveal of the secondary option for graduating, The Prefect seems more high-strung than normal. She's jittery and suspicious. Though still set up at the same times in the A/V room, students might catch her poking her head outside the door to check the hallway or scrutinizing the tutoring and study group sign-ups. If you enter her office hours unannounced, she will scream in terror.
It might be easier to coax her to leave the A/V room or mingle with the other students now that things have been fully revealed. Her attempts to change the rules back to exclude murder aside, she continues to pore over the curriculum when left to her own devices, as if the behavior of trying to pull off a successful semester is ingrained.
Week 3: Following her harrowing washing machine ordeal, Nanami has a severely sprained wrist and a newfound skittishness. She's back in the AV room, where she slept off her spin cycle adventures. The good or bad news: Her personality seems significantly less delightful since the last time you saw her.
After Tuesday, she will be relocating to the locked room on the third floor for most of her free time, but you're likely still able to coax her out for public appearances or 1:1 private threads.
Week 4: Nanami is much more likely to be found out and about during the day. She hasn't completely shirked her responsibilities of being available to meet during regular hours, but instead of finding her in one fixed place
This might include the good old A/V room, but she can also be found lurking around her dorm quarters on the third floor. You may even be able to have your one-on-one conversation with her in there if you catch her at the right time. She is also available to be called down for meetings or explorations if asked, though she has less information from the Principal due to having mostly been removed from his circle.
Following the motive reveal, she's pale and jittery and always seems to have a piece of paper stuffed into her pocket.
Week 5: Nanami no longer has office hours, technically. She can be met with privately at any time a character would like to as long as they can find her (and we can handwave that your character can do that pretty easily). She'll pull you aside into the student council room on the fifth floor.
Over the course of the game, office hours offerings might change slightly based on the week's events. Please see this post for the Cliff's Notes if you want a sense of the general atmosphere when privately contacting Nanami!
Week 0: Since the upper floors are still restricted while they're being remodeled, meetings this week will take place in the A/V room as noted on the locations page. It's a temporary headquarters at best, though it has been - however slightly - redecorated to give it an atmosphere of bougie opulence. She's brought in a plush upholstered chair from the reception area so she has a fancy seat, for example.
It seems the week didn't get off to exactly the start that the Prefect was expecting, either. Given the importance the school spelling bee has, based on her explanation, it probably doesn't come as a surprise that pulling that event off without a hitch is clearly occupying most of her time right now. You'll probably find her thumbing through the student handbook or flipping through pages on a clipboard, a growing pile of work to delegate to the Little Brothers piling up next to her.
Week 1: After the reveal of the secondary option for graduating, The Prefect seems more high-strung than normal. She's jittery and suspicious. Though still set up at the same times in the A/V room, students might catch her poking her head outside the door to check the hallway or scrutinizing the tutoring and study group sign-ups. If you enter her office hours unannounced, she will scream in terror.
It might be easier to coax her to leave the A/V room or mingle with the other students now that things have been fully revealed. Her attempts to change the rules back to exclude murder aside, she continues to pore over the curriculum when left to her own devices, as if the behavior of trying to pull off a successful semester is ingrained.
Week 3: Following her harrowing washing machine ordeal, Nanami has a severely sprained wrist and a newfound skittishness. She's back in the AV room, where she slept off her spin cycle adventures. The good or bad news: Her personality seems significantly less delightful since the last time you saw her.
After Tuesday, she will be relocating to the locked room on the third floor for most of her free time, but you're likely still able to coax her out for public appearances or 1:1 private threads.
Week 4: Nanami is much more likely to be found out and about during the day. She hasn't completely shirked her responsibilities of being available to meet during regular hours, but instead of finding her in one fixed place
This might include the good old A/V room, but she can also be found lurking around her dorm quarters on the third floor. You may even be able to have your one-on-one conversation with her in there if you catch her at the right time. She is also available to be called down for meetings or explorations if asked, though she has less information from the Principal due to having mostly been removed from his circle.
Following the motive reveal, she's pale and jittery and always seems to have a piece of paper stuffed into her pocket.
Week 5: Nanami no longer has office hours, technically. She can be met with privately at any time a character would like to as long as they can find her (and we can handwave that your character can do that pretty easily). She'll pull you aside into the student council room on the fifth floor.

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